FFABULA HHUNCH
CLAIM · 2
For youWorldsDating
21.6k
1.5k
8.1k
What happens next?vote · 200 HUNCH
A62%
B38%
Threshold 74% · next episode unlocks at 100%+HUNCH
A fork of Swipix · Android first, iOS next
What it is

Evo Worlds is a fork of Swipix: a feed of animated serial Worlds written by the Worlds Gen story engine. You watch and earn FABULA and HUNCH, the way Swipix pays for watching. You spend HUNCH on a vote that decides what happens next. When an episode collects enough votes, the next episode is generated from them. Creators pay to create and start earning once their World gets popular.

F
FABULA
Hard coin · withdrawable

Fabula is the story itself, the bare sequence of events every World is built from. You earn it from boxes while you watch, with Boost the way Swipix does it. It is the coin you cash out.

Replaces the parent app's hard coin in the fork
H
HUNCH
Soft coin · votes

A hunch about what happens next. You earn it for finishing episodes, inside the daily cap, and spend it on votes. When a World collects enough hunches, the next episode gets made.

Replaces the parent app's soft coin in the fork

Both names were checked against CoinMarketCap and CoinGecko search results on 7 September 2026 and returned no exact match. A trademark search is still pending.

Watchers

Watch. Earn. Vote.

  • Earn like Swipix. Boxes drop while you watch episodes, Boost minutes work, the daily HUNCH cap matches the parent app.
  • Buy a vote with HUNCH and pick how the story continues.
  • Reach the threshold together. When an episode collects enough votes, the next one is generated from them. Paths nobody votes for simply end.
  • Streaks, achievements and dating stay, now around the Worlds you follow.
EarnsFABULA + HUNCH, inherited loop
SpendsHUNCH on votes · Boost, inherited
Creators

Set up. Nudge. Get popular.

  • Set up a World: genre, tone, a cast typed by MBTI. The story engine writes and renders episodes along the Hero's Journey.
  • Pay to create: a subscription with a monthly episode limit, credits beyond the limit when the World is on a roll.
  • Nudge, don't steer. Pick between engine drafts and set the tone; the votes decide the path.
  • Earn once popular: a share of the votes the World collects, plus tips from the feed.
PaysSubscription + credits beyond the limit
EarnsShare of votes + tips, when popular
Inside

What makes a World tick

01

Worlds Gen engine

Characters typed by MBTI, so motives and conflicts stay consistent. Arcs follow Joseph Campbell's Hero's Journey: a season is one full journey, an episode is one stage.

02

Votes & threshold

A vote costs HUNCH. The next episode is generated only when the current one collects enough votes. Unpopular paths end; popular Worlds keep growing.

03

Earn like Swipix

Boxes drop while you watch episodes, Boost minutes count, the daily HUNCH cap matches Swipix. The fork inherits the whole earn loop, nothing is rebuilt.

04

Achievements

Themed to the Journey: Crossed the Threshold for a first vote, Mentor for a first World, Return with the Elixir for a finished season.

05

Streaks

An episode a day keeps the World Streak alive. Same streak system as Swipix, a new reason to come back.

06

Dating

Stays right where it is. A shared World and a matching hero type make the first message easy.

Spotlight

Worlds people are voting on

View all Worlds
Worlds Gen

What is under the hood

The public description is deliberately shallow. "MBTI" and "the Hero's Journey" are the labels on the box. The machine inside is wider, deeper and built for one thing: holding attention for a whole season.

From brief to season

Type the brief the way a TV would say it

Interface demo, template-based. The engine itself does not run in a browser.
RK
Worlds Gen is an original development by Roman Kharkov

The grammar set, the character model and the attention planner are proprietary. They are not published and are not part of this concept page. The names on the box stay simple on purpose.

The loop

One loop. Two coins. No bets.

Watchers earn the way Swipix users do and spend HUNCH on votes. Votes reach a threshold, the story engine writes the next episode from them. Popular Worlds earn for their creators. Nobody is ever paid for guessing an outcome.

Watchers
watch episodes in the feed
earn
FABULA + HUNCH
boxes, Boost and the daily cap, inherited from Swipix
HUNCH
Votes
A, B or C; the count climbs to a threshold
threshold
Next episode
the story engine writes it from the votes
popular
Creator earns
a share of votes and tips
Creators payA subscription with a monthly episode limit, credits beyond it. That is what funds the engine.
SwipixEarns from creator subscriptions, credits, Story Boost and Sponsored Worlds. Boost is inherited and keeps selling.
No payout to votersA vote never returns money, whichever path wins. No odds, no wager, no gambling lexicon.
Threshold gates generationOnly what people actually want continued gets made. That is the cost control and the quality filter in one rule.
Creators nudge onlyA creator sets the World up and picks between drafts. The path belongs to the votes.
Monetization

Where the money comes from

Creators pay for creation. Watchers pay for what Swipix users already pay for. Nothing from the parent economy is dropped in the fork.

Creator pays

Subscription

A monthly plan with an episode limit. Higher tiers get priority rendering, voices and HD.

Marketplace offers and the purchase event, like Boost tiers today
Creator pays

Beyond the limit

Credits for extra episodes when votes ask for more than the plan covers.

Same marketplace, one more SKU
Watcher pays

Boost

Inherited from Swipix. Watchers who want more FABULA buy Boost minutes, and they work on Worlds too.

Comes with the fork, nothing to build
Creator or partner pays

Promotion

Story Boost puts a World in front of more watchers. Sponsored Worlds let a brand run a story arc that people vote on.

Video promotion SKUs and the partner in-feed pipeline

Creators earn only when a World is popular: a share of the votes it collects and tips. An unpopular World costs its creator the subscription and nothing else.

The fork

Fast, cheap and painless

Almost everything Evo Worlds needs already runs in the Swipix engine. A fork inherits it on day one, and the platform has forked before.

Fast

Phase 0 is a content pilot inside the Swipix feed with zero client changes: episodes are regular vertical videos, votes are Task Center tasks, reminders are journeys the CRM already runs. The fork itself is Phase 1.

Cheap

One new backend entity: the World with its episodes and threshold. Everything else is inherited offer configuration and transaction paths, renamed for two new coins.

Painless

Swipix is not touched. Evo Worlds is its own app with its own coins and store listing. The pilot audience gets an invitation, everyone else never notices.

Already in the Swipix engineIn Evo Worlds
Roadmap

Five phases, one gate each

Prove that people finish and vote, inside Swipix. Then ship the fork with its own coins. Then let creators in. Only then change the client.

Durations are proposals for planning, not commitments. No phase starts before the previous gate is met.

Pilot metrics

What the pilot must prove

Targets, not data. Every baseline is measured before the pilot starts, on the existing A/B platform with its holdout.

Why now

The format has just arrived

Three things happened at once. Living stories found a market. Comic and animation engines learned to keep a character's face. And the Swipix engine already has the earn loop, ready to fork.

The format shipped

Lore Machine

An iOS app in the App Store, a web studio, and World Pass: creators charge for a World and keep most of the revenue. The site claims a six-figure creator community. The format has demand. The earn layer for the audience does not exist there.

loremachine.world · App Store · Product Hunt, September 2026
Engines learned consistency

Comics and animation

Identity embeddings and multi-image context models keep a character's face across hundreds of panels. Text-to-comic tools ship full pages with layouts and speech. Industry reviews put the AI comics market around two billion dollars in 2026, growing by roughly a third a year.

Third-party industry reviews, 2026. Estimates, not our data.
The missing half

The fork has what they lack

A fork of Swipix inherits an earn loop that took years to build: two coins, boxes, streaks, Boost, a marketplace and a CRM, plus a pilot audience next door. Nobody in the story space has the earn loop. Nobody in the earn space has the stories. Evo Worlds puts them in one app.

Swipix engine, September 2026

Facts from public sources as of September 2026. Third-party figures are estimates and are quoted as such.

FAQ

Straight answers

Your first World is on us.

Pick a genre, type a cast, let the engine write the first episode. Then let the feed vote.

Free to start. No credit card required.