Evo Worlds is a fork of Swipix: a feed of animated serial Worlds written by the Worlds Gen story engine. You watch and earn FABULA and HUNCH, the way Swipix pays for watching. You spend HUNCH on a vote that decides what happens next. When an episode collects enough votes, the next episode is generated from them. Creators pay to create and start earning once their World gets popular.
Fabula is the story itself, the bare sequence of events every World is built from. You earn it from boxes while you watch, with Boost the way Swipix does it. It is the coin you cash out.
A hunch about what happens next. You earn it for finishing episodes, inside the daily cap, and spend it on votes. When a World collects enough hunches, the next episode gets made.
Both names were checked against CoinMarketCap and CoinGecko search results on 7 September 2026 and returned no exact match. A trademark search is still pending.
Characters typed by MBTI, so motives and conflicts stay consistent. Arcs follow Joseph Campbell's Hero's Journey: a season is one full journey, an episode is one stage.
A vote costs HUNCH. The next episode is generated only when the current one collects enough votes. Unpopular paths end; popular Worlds keep growing.
Boxes drop while you watch episodes, Boost minutes count, the daily HUNCH cap matches Swipix. The fork inherits the whole earn loop, nothing is rebuilt.
Themed to the Journey: Crossed the Threshold for a first vote, Mentor for a first World, Return with the Elixir for a finished season.
An episode a day keeps the World Streak alive. Same streak system as Swipix, a new reason to come back.
Stays right where it is. A shared World and a matching hero type make the first message easy.
The public description is deliberately shallow. "MBTI" and "the Hero's Journey" are the labels on the box. The machine inside is wider, deeper and built for one thing: holding attention for a whole season.
Watchers earn the way Swipix users do and spend HUNCH on votes. Votes reach a threshold, the story engine writes the next episode from them. Popular Worlds earn for their creators. Nobody is ever paid for guessing an outcome.
Creators pay for creation. Watchers pay for what Swipix users already pay for. Nothing from the parent economy is dropped in the fork.
A monthly plan with an episode limit. Higher tiers get priority rendering, voices and HD.
Credits for extra episodes when votes ask for more than the plan covers.
Inherited from Swipix. Watchers who want more FABULA buy Boost minutes, and they work on Worlds too.
Story Boost puts a World in front of more watchers. Sponsored Worlds let a brand run a story arc that people vote on.
Creators earn only when a World is popular: a share of the votes it collects and tips. An unpopular World costs its creator the subscription and nothing else.
Almost everything Evo Worlds needs already runs in the Swipix engine. A fork inherits it on day one, and the platform has forked before.
Phase 0 is a content pilot inside the Swipix feed with zero client changes: episodes are regular vertical videos, votes are Task Center tasks, reminders are journeys the CRM already runs. The fork itself is Phase 1.
One new backend entity: the World with its episodes and threshold. Everything else is inherited offer configuration and transaction paths, renamed for two new coins.
Swipix is not touched. Evo Worlds is its own app with its own coins and store listing. The pilot audience gets an invitation, everyone else never notices.
Prove that people finish and vote, inside Swipix. Then ship the fork with its own coins. Then let creators in. Only then change the client.
Durations are proposals for planning, not commitments. No phase starts before the previous gate is met.
Targets, not data. Every baseline is measured before the pilot starts, on the existing A/B platform with its holdout.
Three things happened at once. Living stories found a market. Comic and animation engines learned to keep a character's face. And the Swipix engine already has the earn loop, ready to fork.
An iOS app in the App Store, a web studio, and World Pass: creators charge for a World and keep most of the revenue. The site claims a six-figure creator community. The format has demand. The earn layer for the audience does not exist there.
Identity embeddings and multi-image context models keep a character's face across hundreds of panels. Text-to-comic tools ship full pages with layouts and speech. Industry reviews put the AI comics market around two billion dollars in 2026, growing by roughly a third a year.
A fork of Swipix inherits an earn loop that took years to build: two coins, boxes, streaks, Boost, a marketplace and a CRM, plus a pilot audience next door. Nobody in the story space has the earn loop. Nobody in the earn space has the stories. Evo Worlds puts them in one app.
Facts from public sources as of September 2026. Third-party figures are estimates and are quoted as such.
Pick a genre, type a cast, let the engine write the first episode. Then let the feed vote.
Free to start. No credit card required.